![]() ![]() The artillery is not a viable defensive strategy, leaving the turret gunner the sole occupant responsible for warding off attackers. Other gunboats can likewise pose a mild threat. RHIBs with armed soldiers and the APC are also huge threats, as both are maneuverable and can approach it from water. Most anti-armor weapons such as the TOW emplacement, Railgun, Hydra, Dagger and Scalpel can make short work of it as well. As such, every other combat vehicle has the potential to counter it.Ī Tank can easily take a shot at the ship, which does massive damage, sinking it in no more than 3 hits. The Gunboat is one of the slowest vehicles in the entire game and does not have countermeasures. Because line of sight is not needed to fire mortars, it can effectively strike enemies over hills. These mortars are particularly effective when employed against chokepoints like Archipelago's bridges, and against entrenched or concealed enemies. It's firepower can also be turned against the land of course, where its mortars can pulverize small groups of enemies and light vehicles alike. The gun can also be used Against Air units with reasonable effectiveness, 2-hit killing and 4-hit killing the Buzzards and Cassowaries that might swoop in to attack it. No other vehicle is positioned to swiftly intercept enemy RHIBs quite as well as this one, and it can handily be used to control entire large bodies of water with just its cannon. The most immediate niche offered by the Attack boat is Maritime patrol and interception. Each shell deals 350 damage and flies with pinpoint accuracy and minimal drop-off. The Turret gunner has access to a high-powered Autocannon. The distance at which mortars are lobbed is configured via the scroll wheel, and sits between 30 and 300m. Each mortar deals 1200 damage and has a splash radius roughly equal to that of the Dagger rocket launcher. The artillery fires a rocket mortar in a high arcing trajectory that can clear mountains and other obstacles. The Helmsman controls the artillery and the ship itself. It carries a total of 2 infantry units - The Helmsman and the Turret Gunner, each of whom control their own weapons system. ![]() It has 2500 health and is classified as heavy armor, making it invulnerable to small arms and explosive MG fire. The Attack Boat is a slow-moving naval vehicle. ![]()
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