![]() The game's initial announcement irked an awful lot of Diablo fans, which came at a time when many were expecting news on the much-anticipated Diablo 4. It's a surprise move considering Blizzard had focused so heavily on perfecting the game for mobile. There'll also be cross-play and cross-progression between both platforms, so you can play on the go and then pick up where you left off on your desktop. Perhaps the alternate of dancing to incoming dmg and going all out dmg is the way to go - I'm not sure, even basic mobs with no "incoming dmg animations" or any special giveaways that suggested "git gud" should take priority - so that's where I'm at rn.The action RPG will be making its way to PC in open beta on June 2, the same day as its full release on iOS and Android. In < Hell2 content I didn't feel my dmg was gimped with where I was at so my approach to H2 was given I am melee maybe I should flex on def stats and try again. Instead of pouring my points into dmg due to how quickly my health diminished I've gone the defensive route for my paragons. I wasn't killing stuff anywhere near as quickly but I also couldn't stand to fight. Smooth to the point of being ballsy enough to bump the tier to Hell 2.Ĭlapped. Hell 1 was a smooth transition with the gear I had. You get comfy levelling and then at max level there is a global difficulty system of Hell 1 and Hell 2 (in alpha at least, there could be more). Monk has hints of a D3 monk so it will feel familiar but beyond that its new ball game. I used the items that had a synergy with SSS and EP so that's dictated my play style for now.Īll of these items also have a Legendary Gem slot. ![]() ![]() Screen captures of some of the Legendary effects that I've acquired from the technical alpha for Monk. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |